Anthony Armstrong

I am a video game design and development graduate, from Toronto Film School, and an Army
Veteran, with a BBA in Project management; currently looking to start a new career path in the video game industry as a designer or project manager.



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Dev & Design

C# (3 Yrs)
C++ (1 Yr)
Figma (2 Yrs)
UX Design (4 Yrs)
Game Design (3 Yrs)

IDEs/Engines

Unity (3 Yrs)
UE4 (1 Yr)
Visual Studios (4 Yrs)
Komodo (4 Yrs)
Construct (1 Yr)

Art/Editing

GIMP (7 Yrs)
3DS Max (2 Yr)
Adobe Suite (3 Yrs)

Management

JIRA (2 yrs)
Gantt (7 yrs)
Trello (2 yrs)
Slack (2 yrs)
Lucid Charts

Audio & Video

Lightworks (7 yrs)
Audacity (15 Yrs)
ProTools (2 Yrs)

Other

Google Apps
SourceTree
GitLab/GitHub
MS Office (15 Yrs)



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Green Army Games (2018 - Present)
Developer, Designer, Producer

  • All levels of design and development (programming, level design, localization, audio, UX, etc.)
  • Personal Projects: Got-Z-Munchies (mobile - Beta), Soul's Eternity (PC - Prototype), War Pigs (PC - Concept), Canadian Forces Range VR Simulator (Prototype)
  • Business consulting for indie start-ups
  • Use of C# with Unity to develop all parts of Android and PC based games
  • Use of C++ and Blueprints with Unreal Engine 4 to develop all parts of PC games
  • Implement APIs into games (i.e. Google Play Games, Unity IAP, Photon, and Google Ads)

New Horizons (2018)
UI Technical Design & Sound Design

  • Planned, sourced, edited, and assembled all sound effects, ambient tracks, and music
  • Programming, technical design, and development of UX/UI (title screen, menu system, HUD,interactables) using C#
  • Worked closely with artists and animators for both UX/UI and audio
  • Audio implementation and programming for the UI system
  • Won awards at the TFS Festival of Films 2018 for Best Capstone, Best Video Game, Best Male Performance

Dollar Coffee Games (2016-2018)
UX Design Lead & Sound Designer

  • Planned, designed, and developed the UX flow and UI systems in Unity with C#
  • Developed a 3D Title screen and Start menu using camera animations, particle effects, and shaders with assistance from our technical artist, modeling some assets myself
  • Animated and programmed simple loading screens
  • Programmed the Scene Manager, allowing for preloading of game scenes and management of player/level data
  • Designed and developed a 3D credits scene using camera tracks, creating a level fly-thru, showcasing the game assets with close-up shots and animations
  • Planned, sourced, edited, and assembled all sound effects, ambient tracks, and music during final 2-week crunch
  • Trials of the Fallen marked the First fully AR, iOS based student capstone game project in Canada

Canadian Armed Forces (2007- 2014)
Project Manager - Infantry & Transport

  • Supervised and monitored the activities of small (2 to 5) and medium (10+), multi-disciplinary teams
  • Provided ongoing feedback and mentorship to new hires, taking direction from senior team members
  • Designed, developed, and produced reports, using a combination of MS PowerPoint, Excel, and Word, to inform decision-making activities
  • Supported exercise development and training scenarios as a subject matter expert, adding much-valued infantry realism, to improve real-world applicability of these exercises
  • Developed minute work-breakdown structures and assigning/delegating tasks based on critical path priority assessments
  • Communicate directly with stakeholders to ensure that expectations were being met and to receive and implement any change requests.
  • Managed communications from senior management, distributing specific changes in policy, priority, standards, structure, etc., to the team in the most-appropriate format for the subject


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Yorkville University (2018 - 2023)
Bachelor of Business Administration

  •  Project Management

Toronto Film School (2016 - 2018)
Advanced Diploma/associate's degree

  • Video Game Design & Development

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